previous assessments

  • PROPOSED ROAD LAYOUTS
  • ROAD-SIDE SIGNAGE
    CONFIGURATIONS
  • HIGHWAY ATTENTION AND DISTRACTION
  • HEALTH AND SAFETY WORKPLACE CONSIDERATIONS
  • IMPACT OF NEW ALERTS IN CRITICAL CONTROL ROOMS

Human Experience

Evaluation

We study the human experience both inside and outside immersive simulations. Our application of eye tracking technology for instance, can be used in tandem with biometric data collection, to offer empirical understanding of the human experience.

We can help you to structure research experimentation with baseline studies to collect and analyse data. This can help you make evaluated decisions based on actual human experience.

previous assessments

  • PROPOSED ROAD LAYOUTS
  • ROAD-SIDE SIGNAGE
    CONFIGURATIONS
  • HIGHWAY ATTENTION AND DISTRACTION
  • HEALTH AND SAFETY WORKPLACE CONSIDERATIONS
  • IMPACT OF NEW ALERTS IN CRITICAL CONTROL ROOMS

Events

AND
SPEAKING

Immersive Technology events can generate interest, deliver fun experiences, and educate attendees. We have provided experiences at more than 100 different events for organisations such as Highways England, Nestle, Rehau Windows and Doors, and Wilmott Dixon.

We can create a full range of solutions from simple single-person Virtual Reality (and 2D) games, product demos, and simulators to STEM-focused immersive experiences. Your own experience can be bespoke, or we can customie an existing one for cost and time savings.

OUR EVENTS WORK

SPEAKING ENGAGEMENTS

Immersive

Simulators

Many of our experiences could be classified as “Simulations” but we also build simulators. We have live real-world solutions for Mixed Reality driving simulation, traffic flow and management simulation, and road layout simulation.

Any stretch of road in the world can be modelled through our road editor for rapid testing and evaluation

REALISM IS KEY
DATA DRIVEN EXPERIENCES
ACCURATE AND RESPONSIVE SYSTEMS

IMMERSIVE

SPACES

We build immersive spaces. These allow for a myriad of applications and the freedom of users to roam the entire space safely. These can be very effective training centres where exercises, scenarios, and other simulations can be conducted without the confines of small rooms, with the capability to physically walk around the space, and with an enhanced sense of scale.

The most advanced of these that we have built is a 500m2 space near Derby. Multiple trainees can be present in the same simulation that they can walk around. A trainer can control the simulated environment from their trainer terminal and they can also be present in the same simulated environment as their trainees. Find Out More

EDUCATION

AND TRAINING

275% more confident

40% improvement over classroom learning

35% over E-learning

Immersive learners are 275% more confident to apply Immersive learners are considerably more confident to apply the skills they have learned over classroom and e-learning. We have built to great effect experiences supporting key activities such as customer service, empathy training, workplace welfare, and animal behaviour.

Our applications can train people on processes, equipment, and techniques. A trainer can use the immersive experience as part of their toolkit. For example, trainers can build experiences on the fly, from their trainer terminal, or join their trainees inside the simulation itself for additional control and personal interaction.

We are great at prototyping, finding solutions and creating fully functional versions of innovative applications.

CATHAL FLYNN LEAD PROGRAMMER – MXT