Vyacheslav, or Slava to friends and colleagues, is our Lead Artist. He’s responsible for creating our highly detailed immersive virtual environments, assets, and characters.
Slava is exceptional in his personal use of 3DS Max, Maya, Unity3D and Unreal Engine, Substance Painter, ZBrush, and Photoshop. His attention to detail and skill in crafting immersive worlds really have to be seen to be believed; from rivet configurations on motorway barriers to graffiti coverage on bridges.. His high expectations and rigour make him an excellent Lead. And all this having achieved a Master’s Degree from the Moscow Institute of Physics and Technology before spending many years as a professional 3D Artist in the Games Industry.
Slava works closely with the rest of the team, understanding how to get the most from their 3D animations and programming.